![]() Generally speaking, making Ludger’s character open to player interpretation is a clever way of integrating a new character into a sequel. That said, I appreciate the way these segments keep the player thinking about not just Ludger but the story at large. Some will complain that these choices are overused relative to their worth and that’s probably a fair assessment. Making decisions is a crucial aspect of most cutscenes so much so that grave decisions have time limits thrown in to add dramatic intensity. While many JRPGs offer the player the ability to occasionally pick from dialogue options whilst locked in conversation, Xillia 2 uses what feels like hundreds of them for its main story and sidequests alike and all of them revolve around Ludger. ![]() If you can bear with his stoic serenity, though, you’ll realise that this design choice pays off story-wise both design-wise. The Tales series is normally renowned for its characters rather than its storylines, so the choice of a largely silent protagonist is a jarring one that won’t gel well with many players initially. The key difference between these two sequels, though, is that the former game’s character was thought of as whiny and obnoxious whilst the latter’s hero might just evade memory altogether. Like with Dawn of the New World, Xillia 2 puts players in charge of a new protagonist within the familiar world: the rather fashionable Ludger Kresnik. The game borrows much from its predecessor but still manages to grant the new title a distinct feel through design choices that, while experimental, don’t compromise the integrity of the original title. Now while Tales of Xillia 2 doesn’t exactly ace the concept of a sequel JRPG, it gives me hope that Bandai Namco is realising what makes the concept work. The most notable sequel in the franchise, Tales of Symphonia: Dawn of the New World, was met with great criticism for doing a bit of both. ![]() There’s a certain appeal in revisiting the characters of a past instalment after a grand quest, but it’s also challenging to execute a story that doesn’t feel tacked on or too radical a departure from the previous entry. Please have a look and don’t hesitate to send an ask if you have any questions.For as long as the Tales franchise has been running, it’s impressive that only two true “sequels” exist. I’ve also updated the FAQ with a more detailed list on what is considered as free use and what is considered as reposting. Sorry about worrying you all and thank you again for your support. ![]() Honestly, part of the reason I was so willing to quickly drop the issue was because I didn’t want you all to be punished for the actions of one reposter. Thank you everyone for all your kind words! I rarely see people actually using my renders so it was rather shocking to see how many people came out and left a message. This way I’ll have more control and knowledge of what is being reposted which was one of my main problems with their mass reposting. While frankly I’d rather not have anything be reposted at all, I’ve agreed to let them use my renders on the wiki and set conditions and restrictions regarding uploading and crediting. So I’ve been in contact with Arosia, the head admin of the Aselia wiki, about the reposts and I’ve decided to just drop the whole issue with an apology from them and becoming a formal affiliate of the wiki.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |